Verified for launch info · 2026-09-08

Gunman Contracts - Stand Alone Beginner Guide

Quick answer: Start with the Hive, pick the input mode you actually plan to use, learn a weapon in training, then enter the three connected Early Access contracts with the live objective as your route anchor.
Official 2080 Games screenshot showing a warehouse explosion in Gunman Contracts - Stand Alone.
Official game/publisher imagery. Source mapping is included in IMAGE-MAPPING.md.

What should you do first?

The safest opening route is Hive → training → one comfortable loadout → story contract. That sequence uses only launch systems the developer has confirmed, and it avoids building habits around old Half-Life: Alyx mod controls.

StepWhy it mattersConfirmed at launch
Pick VR, mouse/keyboard, or controllerLeaderboards are separated between VR and non-VRYes
Use the Hive training stationsLets you learn recoil, reload flow, aiming and movement before a scored runYes
Test a small set of weaponsThere are 18 weapons plus per-weapon attachmentsYes
Start the connected story contractsEarly Access opens with three story contractsYes
Use the live objective textPrevents old mod walkthroughs from sending you to the wrong placeStrongly recommended

What is actually in the launch build?

The current Steam description lists three connected story contracts, the Hive home base, five challenge maps split across Takedown and Last Stand, 18 weapons, weapon attachments, a compound bow, knives, custom MP3 playback, achievements, leaderboards, unlockable cheats and a low-violence option.

Do not mix the Alyx mod with the standalone game

The old Chapter 1 and Chapter 2 videos are useful for understanding the series’ rhythm: concealment before the first shot, keycard-style objectives, escort pressure and hard restarts all show up as player pain points in the mod footage. But the standalone is a new game built from the ground up, so old objective locations and old control bindings should be treated as legacy references, not current answers.

Early mistakes to avoid

  • Starting a scored contract before testing your chosen input mode.
  • Copying an Alyx-mod route into the standalone release.
  • Treating one early weapon as the permanent “best” before unlock costs and balance are verified.
  • Ignoring the difference between VR and non-VR leaderboards when comparing scores.
  • Assuming every pre-release screenshot still reflects final unlock order.