Gunman Contracts Story Contracts: Launch Mission Structure

The three launch contracts
The official Steam description confirms this connected sequence:
- Safehouse outside the city
- Syndicate-run harbor warehouse district
- Mobster restaurant with a dark underbelly
The publisher page separately describes the first contract as The Warehouse: infiltrate a trafficking operation, eliminate its leader and free captives before they are transported.
Why this is not a fake walkthrough
The game has not unlocked yet, so exact doors, keys, checkpoints, enemy counts by room and objective triggers are being held back. The user-supplied Alyx-mod transcripts show how easy it is to mix legacy objectives into a new guide — including keycards, hidden doors and escort sequences — but the standalone is explicitly a new from-the-ground-up game.
What to use on launch day
For the first run, follow the live objective and record only confirmed route blockers: required interaction, key/item, checkpoint behavior, restart condition and extraction trigger. Those become separate pages only when the answer is deep enough to justify its own search intent.
