Verified for launch info · 2026-09-08

Gunman Contracts Story Contracts: Launch Mission Structure

Quick answer: Early Access launches with three connected story contracts. Here is the verified setting progression and what still needs live-build walkthrough verification.
Developer-shared screenshot of a nighttime shipping yard in Gunman Contracts - Stand Alone.
Official game/publisher imagery. Source mapping is included in IMAGE-MAPPING.md.

The three launch contracts

The official Steam description confirms this connected sequence:

  1. Safehouse outside the city
  2. Syndicate-run harbor warehouse district
  3. Mobster restaurant with a dark underbelly

The publisher page separately describes the first contract as The Warehouse: infiltrate a trafficking operation, eliminate its leader and free captives before they are transported.

Why this is not a fake walkthrough

The game has not unlocked yet, so exact doors, keys, checkpoints, enemy counts by room and objective triggers are being held back. The user-supplied Alyx-mod transcripts show how easy it is to mix legacy objectives into a new guide — including keycards, hidden doors and escort sequences — but the standalone is explicitly a new from-the-ground-up game.

What to use on launch day

For the first run, follow the live objective and record only confirmed route blockers: required interaction, key/item, checkpoint behavior, restart condition and extraction trigger. Those become separate pages only when the answer is deep enough to justify its own search intent.