Gunman Contracts System Requirements, Platforms and Steam Deck

Official PC requirement table
The current Steam listing separates its targets by play mode: minimum for non-VR and recommended for VR.
| Component | Minimum / Non-VR target | Recommended / VR target |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 64-bit |
| CPU | Intel Core i5-7500 or better | Intel Core i7-12700 or better |
| RAM | 12 GB | 16 GB |
| GPU | GTX 1070 or better | RTX 3060 or better |
| Storage | 20 GB available | 20 GB available |
| VR runtime | OpenXR, standing or sitting | OpenXR, standing or sitting |
The store notes that system testing is still in progress. Treat these as launch targets rather than permanent, benchmarked guarantees for every map, headset and graphics preset.
Can your PC run non-VR mode?
Compare against the minimum column first. The i5-7500 and GTX 1070 are the published baseline, but the CPU note matters: the game uses physics calculations, so a GPU-only comparison can be misleading.
Use this pre-purchase check:
- Confirm Windows is 64-bit and has enough free storage for the 20 GB requirement plus update headroom.
- Compare the exact CPU model, not just the Intel i5/Ryzen 5 family label.
- Check GPU model and available driver support.
- Make sure 12 GB RAM is genuinely available; background browsers and capture software still consume memory.
- Expect to tune settings on borderline hardware instead of assuming the minimum target means maximum quality.
Do not use the VR recommended column as proof that a weaker PC cannot launch flat mode; the store explicitly labels the two columns for different targets.
Can your PC run VR mode?
VR renders a high-frame-rate view for the headset and is less forgiving of unstable frame pacing. The published VR target is an i7-12700, 16 GB RAM and RTX 3060 or better.
Before buying for VR, verify the whole chain:
- The headset works with your PC and current OpenXR runtime.
- The connection method is stable enough for other PCVR games.
- GPU drivers and headset software are current.
- Your play space supports the standing or seated configuration you plan to use.
- You have tested whether background recording, streaming or overlays cause frame-time spikes.
Meeting the component list does not guarantee identical performance across headsets with different resolutions. Start with a stable preset, then increase image quality one setting at a time.
A sensible troubleshooting order
If the game launches poorly, change the lowest-risk variables first:
- Close heavy background applications and overlays.
- Confirm the correct GPU and current driver are in use.
- Reduce resolution or expensive visual settings before lowering everything.
- In VR, test the headset’s wired/wireless connection and OpenXR runtime separately.
- Re-run the same Hive training scene after each change.
The Hive is a better benchmark than a story firefight because you can repeat the same range or holographic test. Do not compare performance in different scenes and call the setting change a fix.
Is Steam Deck supported?
Yes. The current launch material includes Steam Deck on the non-VR side. That confirms platform intent, not a fixed frame-rate target or final graphics preset.
For a useful first setup:
- Prioritize stable frame pacing over maximum effects.
- Check sight and interface readability on the smaller display.
- Use the Hive range before judging controller sensitivity in a live contract.
- Keep enough free storage for patches and shader/cache data beyond the listed 20 GB.
- Compare leaderboard results with the non-VR pool.
Do not confuse Steam Deck support with Steam Frame or a native standalone VR headset build; those are different products and deployment paths.
Does Quest 2 or Quest 3 work?
The Steam build is for PC and OpenXR VR. A Quest headset can potentially be used as a PCVR headset through a compatible connection and runtime, but the game is not currently confirmed as a native Quest standalone release.
The developer said in a 2023 Steam discussion that there were no current Quest 3 port plans, while not ruling out a future port. Because that statement predates launch by years, use it only as historical context. Buy based on the confirmed Steam PC/PCVR version, not on a possible native port.
What about PSVR2, PlayStation or Xbox?
No official console release is confirmed in the current Steam or publisher launch material. Community requests and forum speculation do not create a release plan. If you only own console hardware, wait for an announcement from ANB_Seth, 2080 Games or the relevant platform store.
Supported play configurations
| Configuration | Current status | What you need |
|---|---|---|
| Windows desktop | Confirmed | Mouse/keyboard or controller |
| Steam Deck | Confirmed in launch material | Non-VR handheld play |
| PCVR | Confirmed | VR-ready PC, headset and OpenXR runtime |
| Native Quest | Not confirmed | Do not assume the Steam purchase installs on Quest |
| PSVR2 / consoles | Not confirmed | Wait for an official store/platform announcement |
Before you buy
Check the latest Steam requirement panel again on release day, because the developer says testing is ongoing. Confirm your intended mode, exact hardware, headset runtime and storage. If you are close to the baseline, use Steam’s current refund rules as a safety net only after reading them yourself; this site does not restate policy terms that can change.
The VR vs non-VR guide helps choose a mode, and the Hive guide provides a controlled setup test after installation.
